Our depth of field effect in the game. |
I'm Morgan McGuire (@CasualEffects). I've been working on computer graphics and games for 20 years at great places including NVIDIA, University of Waterloo, Williams College, Brown University, Roblox, Unity, and Activision.
See my home page for a full index of my blog posts, books, research, and projects.
See my home page for a full index of my blog posts, books, research, and projects.
Monday, September 16, 2013
The Skylanders SWAP Force Depth-of-Field Shader
Tuesday, September 3, 2013
The Graphics Codex Web Edition
The essential reference for computer graphics is now available on all platforms through the Graphics Codex Web Edition.
Sample Radiometry diagram |
“ I own and use the Graphics Codex. Is it a reference tool, a companion to a textbook, an alternative to a textbook, or a self-study guide? It can work in any of these roles, but I think it is in fact a new thing. It's a thing we'll be seeing a lot of...dollar for dollar, it's the best scholarly information I have ever purchased.”—Peter Shirley, University of Utah
coauthor of Fundamentals of Computer Graphics
coauthor of Fundamentals of Computer Graphics
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